![]() This is essentially very similar to the animation update rate optimizations but then applied to the gameplay behaviour/simulation of NPCs.Ī great feature which we integrated from recent versions of Unreal Engine allowing for both antialiasing and upscaling. A new gameplay update rate optimization system.Objects that are further away get lower effective tick rates. What this does is spread out animation updates over multiple frames and interpolates for the rest of the frames. ![]()
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